UControllerComponent::GetPawn

Controller accessors Usable for any type of [AController](API\Runtime\Engine\GameFramework\AController) owner

Windows
MacOS
Linux

References

Module

ModularGameplay

Header

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/ControllerComponent.h

Include

#include "Components/ControllerComponent.h"

Syntax

template<class T>
T * GetPawn() const

Remarks

Controller accessors Usable for any type of AController owner

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