UControllerComponent::ReceivedPlayer

PlayerController events These only happen if the controller is a PlayerControllerCalled after the PlayerController's viewport/net connection is associated with this player controller.

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References

Module

ModularGameplay

Header

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/ControllerComponent.h

Include

#include "Components/ControllerComponent.h"

Syntax

virtual void ReceivedPlayer()

Remarks

PlayerController events These only happen if the controller is a PlayerControllerCalled after the PlayerController's viewport/net connection is associated with this player controller.

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