ShotNameOverride

Name used by the {shot_name} format tag.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="Movie Render Pipeline")
FString ShotNameOverride

Remarks

Name used by the {shot_name} format tag. If specified, this will override the shot name (which is normally pulled from the ShotOverride object)

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