bForceRelativeFrameNumbers

If true, force format strings (like {frame_number}) to resolve using the relative version.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="Movie Render Pipeline")
bool bForceRelativeFrameNumbers

Remarks

If true, force format strings (like {frame_number}) to resolve using the relative version. Used when slow-mo is detected as frame numbers would overlap.

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