[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadOnly, Category="Movie Pipeline")
TArray< FMoviePipelineShotOutputData > ShotData
The file data for each shot that was rendered. If no files were written this will be empty. If this is from the per-shot work finished callback it will only have one entry (for the just finished shot). Will not include shots that did not get rendered due to the pipeline encountering an error.