ShutterTiming

Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Camera Settings")
EMoviePipelineShutterTiming ShutterTiming

Remarks

Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame. When set to FrameClose, it means that the motion gathered up to produce frame N comes from before and right up to frame N. When set to FrameCenter, the motion represents half the time before the frame and half the time after the frame. When set to FrameOpen, the motion represents the time from Frame N onwards.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss