Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
Include |
#include "MoviePipelineExecutor.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void Execute
(
UMoviePipelineQueue * InPipelineQueue
)
Execute the provided Queue. You are responsible for deciding how to handle each job in the queue and processing them. OnExecutorFinished should be called when all jobs are completed, which can report both success, warning, cancel, or error.
For C++ implementations override `virtual void Execute_Implementation() const override_ For Python/BP implementations override .ufunction(override=True) def execute(self):
Parameter |
Description |
---|---|
InPipelineQueue |
The queue that this should process all jobs for. This can be null when using certain combination of command line render flags/scripting. |