UMoviePipelineEditorBlueprintLibrary::ConvertManifestFileToString

Loads the specified manifest file and converts it into an [FString](API\Runtime\Core\Containers\FString) to be embedded with HTTP REST requests.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h

Include

#include "MoviePipelineEditorBlueprintLibrary.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static FString ConvertManifestFileToString
(
    const FString & InManifestFilePath
)

Remarks

Loads the specified manifest file and converts it into an FString to be embedded with HTTP REST requests. Use in combination with SaveQueueToManifestFile.

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