UMoviePipelineEditorBlueprintLibrary::ExportConfigToAsset

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MacOS
Linux

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h

Include

#include "MoviePipelineEditorBlueprintLibrary.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static bool ExportConfigToAsset
(
    const UMoviePipelineMasterConfig * InConfig,
    const FString & InPackagePath,
    const FString & InFileName,
    const bool bInSaveAsset,
    UMoviePipelineMasterConfig *& OutAsset,
    FText & OutErrorReason
)

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