Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h |
Include |
#include "MoviePipelineEditorBlueprintLibrary.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static bool ExportConfigToAsset
(
const UMoviePipelineMasterConfig * InConfig,
const FString & InPackagePath,
const FString & InFileName,
const bool bInSaveAsset,
UMoviePipelineMasterConfig *& OutAsset,
FText & OutErrorReason
)