[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Movie Render Pipeline")
TSubclassOf< UMoviePipelineExecutorJob > DefaultExecutorJob
Which Job class should we create by default when adding a job? This allows you to make custom jobs that will have editable properties in the UI for special handling with your executor. This can be made dynamic if you add jobs to the queue programatically instead of through the UI.