DefaultDepthAsset

Windows
MacOS
Linux

References

Module

MovieRenderPipelineRenderPasses

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h

Include

#include "MoviePipelineDeferredPasses.h"

Syntax

static FString DefaultDepthAsset = TEXT("/MovieRenderPipeline/Materials/MovieRenderQueue_WorldDepth.MovieRenderQueue_WorldDepth");

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