Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h |
Include |
#include "MoviePipelineDeferredPasses.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineDeferredPassBase : public UMoviePipelineImagePassBase
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TSharedPtr< FAc... |
AccumulatorPool |
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ActivePostProcessMaterials |
While rendering, store an array of the non-null valid materials loaded from AdditionalPostProcessMaterials. |
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AdditionalPostProcessMaterials |
An array of additional post-processing materials to run after the frame is rendered. |
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bAccumulatorIncludesAlpha |
Should multiple temporal/spatial samples accumulate the alpha channel? This requires r.PostProcessing.PropagateAlpha to be set to 1 or 2 (see "Enable Alpha Channel Support in Post Processing" under Project Settings > Rendering). |
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bAddDefaultLayer |
If true, an additional stencil layer will be rendered which contains all objects which do not belong to layers specified in the Stencil Layers. |
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bDisableMultisampleEffects |
Certain passes don't support post-processing effects that blend pixels together. |
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bUse32BitPostProcessMaterials |
Should the additional post-process materials write out to a 32-bit render target instead of 16-bit? |
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CurrentLayerIndex |
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TSharedPtr< FOp... |
OCIOSceneViewExtension |
The lifetime of this SceneViewExtension is only during the rendering process. |
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PreviousColorFormatValue |
Cache the previous color format value. Only used if using 32-bit post processing. |
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PreviousCustomDepthValue |
Cache the custom stencil value. Only has meaning if they have stencil layers. |
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PreviousDumpFramesValue |
Cache the previous dump frames as HDR value. Only used if using 32-bit post processing. |
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StencilLayerMaterial |
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StencilLayers |
For each layer in the array, the world will be rendered and then a stencil mask will clip all pixels not affected by the objects on that layer. |
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StencilLayerViewStates |
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TileRenderTargets |
Name | Description | |
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UMoviePipelineDeferredPassBase() |
Name | Description | ||
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AddReferencedObjects ( |
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MakeForwardingEndpoint ( |
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PostRendererSubmission ( |
Name | Description | ||
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AddViewExtensions ( |
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GetOutputFileSortingOrder() |
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FSceneViewSt... |
GetSceneViewStateInterface() |
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UTextureRend... |
GetViewRenderTarget() |
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IsAntiAliasingSupported() |
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MoviePipelineRenderShowFlagOverride ( |
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GatherOutputPassesImpl |
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IsAlphaInTonemapperRequiredImpl() |
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RenderSample_GameThreadImpl ( |
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SetupImpl ( |
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TeardownImpl() |
Name | Description | ||
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
Name |
Description |
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DefaultDepthAsset |
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DefaultMotionVectorsAsset |
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StencilLayerMaterialAsset |