StencilLayerMaterialAsset

Windows
MacOS
Linux

References

Module

MovieRenderPipelineRenderPasses

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h

Include

#include "MoviePipelineDeferredPasses.h"

Syntax

static FString StencilLayerMaterialAsset = TEXT("/MovieRenderPipeline/Materials/MoviePipeline_StencilCutout.MoviePipeline_StencilCutout");

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss