DefaultBurnInWidgetAsset

Windows
MacOS
Linux

References

Module

MovieRenderPipelineSettings

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInSetting.h

Include

#include "MoviePipelineBurnInSetting.h"

Syntax

static FString DefaultBurnInWidgetAsset = TEXT("/MovieRenderPipeline/Blueprints/DefaultBurnIn.DefaultBurnIn_C");

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss