| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInSetting.h |
Include |
#include "MoviePipelineBurnInSetting.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineBurnInSetting : public UMoviePipelineRenderPass
Name | Description | ||
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bCompositeOntoFinalImage |
If true, the Burn In image will be composited into the Final Image pass. |
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BurnInClass |
No constructors are accessible with public or protected access.
Name | Description | ||
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GatherOutputPassesImpl |
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RenderSample_GameThreadImpl ( |
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SetupImpl ( |
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TeardownImpl() |
Name | Description | ||
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GetCategoryText() |
Warning: This gets called on the CDO of the object |
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
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IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |
Name |
Description |
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DefaultBurnInWidgetAsset |