UMoviePipelineBurnInSetting

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Inheritance Hierarchy

References

Module

MovieRenderPipelineSettings

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInSetting.h

Include

#include "MoviePipelineBurnInSetting.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineBurnInSetting : public UMoviePipelineRenderPass

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bCompositeOntoFinalImage

If true, the Burn In image will be composited into the Final Image pass.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoftClassPath

 

BurnInClass

Constructors

No constructors are accessible with public or protected access.

Overridden from UMoviePipelineRenderPass

Overridden from UMoviePipelineSetting

Name Description

Public function Virtual Const

FText

 

GetCategoryText()

Warning: This gets called on the CDO of the object

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Public function Virtual Const

bool

 

IsValidOnMaster()

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Public function Virtual Const

bool

 

IsValidOnShots()

Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.

Constants

Name

Description

DefaultBurnInWidgetAsset

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