Module |
|
Header |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h |
Include |
#include "MultiUserClientStatics.h" |
Source |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Client",
Meta=(DevelopmentOnly, DisplayName="Get Multi-User Client Info by Name"))
static bool GetMultiUserClientInfoByName
(
const FString & ClientName,
FMultiUserClientInfo & ClientInfo
)
Get the ClientInfo for any Multi-User participant by name. The local user is found even when not connected to a session. Returns false is no client was found.