Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicationProxy.h |
Include |
#include "NetworkPredictionReplicationProxy.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FReplicationProxy
Redirects NetSerialize to a dynamically set NetSerializeFunc. This is how we hook into the replication systems role-based serialization
Name | Description | ||
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NetSerializeFunc |
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NetSimProxy |
Name | Description | ||
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Identical ( |
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Init ( |
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NetSerialize ( |
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OnPreReplication() |