bUsingPhysics

Set when we first have a registered instance of a ModelDef with a valid physics state.

Windows
MacOS
Linux

Syntax

bool bUsingPhysics

Remarks

Set when we first have a registered instance of a ModelDef with a valid physics state. This does not mean physics recording has been enabled, just that the system has to account for physics ticking

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss