[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=ParametricMovement,
Meta=(ExposeOnSpawn=true))
FSimpleParametricMotion ParametricMotion
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=ParametricMovement,
Meta=(ExposeOnSpawn=true))
FSimpleParametricMotion ParametricMotion