[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Texture")
UTexture2D * GeneratedTexture
Final texture generated, an existing entry will be updated with new capture data.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Texture")
UTexture2D * GeneratedTexture
Final texture generated, an existing entry will be updated with new capture data.