[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Texture")
FNiagaraBakerTextureSource SourceBinding
Source visualization we should capture, i.e. Scene Color, World Normal, etc
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Texture")
FNiagaraBakerTextureSource SourceBinding
Source visualization we should capture, i.e. Scene Color, World Normal, etc