[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="Debug Particles",
Meta=(EditCondition="bShowParticleVariables", DisplayName="Particle Attributes"))
TArray< FNiagaraDebugHUDVariable > ParticlesVariables
List of attributes to show per particle, each entry uses wildcard matching. For example, "*Position" would match all attributes that end in Position.