[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="Debug System",
Meta=(EditCondition="SystemDebugVerbosity != ENiagaraDebugHudVerbosity::None && bShowSystemVariables", DisplayName="System Attributes"))
TArray< FNiagaraDebugHUDVariable > SystemVariables
List of attributes to show about the system, each entry uses wildcard matching. For example, "System.*" would match all system attributes.