[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="Debug Particles",
Meta=(EditCondition="bShowParticleVariables"))
bool bEnableGpuParticleReadback
When enabled GPU particle data will be copied from the GPU to the CPU. Warning: This has an impact on performance & memory since we copy the whole buffer. The displayed data is latent since we are seeing what happened a few frames ago.