bValidateParticleDataBuffers

When enabled all Niagara systems that pass the filter will have the particle data buffers validation.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Debug General")
bool bValidateParticleDataBuffers

Remarks

When enabled all Niagara systems that pass the filter will have the particle data buffers validation. i.e. we will look for NaN or other invalidate data inside it

This will have an impact on performance.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss