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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRenderer.h |
Include |
#include "NiagaraRenderer.h" |
struct FNiagaraDynamicDataBase
Struct used to pass dynamic data from game thread to render thread
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CPUParticleData |
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union FNiagaraD... |
Data |
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GPUExecContext |
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MaterialRelevance |
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SimTarget |
Name | Description | |
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FNiagaraDynamicDataBase() |
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FNiagaraDynamicDataBase ( |
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FNiagaraDynamicDataBase ( |
Name | Description | |
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~FNiagaraDynamicDataBase() |
Name | Description | ||
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FMaterialRel... |
GetMaterialRelevance() |
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FNiagaraData... |
GetParticleDataToRender ( |
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ENiagaraSimT... |
GetSimTarget() |
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SetMaterialRelevance ( |
Name | Description | ||
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FNiagaraDyna... |
operator= ( |