[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, Category="Uniform")
TArray< FNiagaraVariable > Parameters
TODO: Sort the array so we can binary search, do not change to a TMap to avoid memory bloat!
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, Category="Uniform")
TArray< FNiagaraVariable > Parameters
TODO: Sort the array so we can binary search, do not change to a TMap to avoid memory bloat!