ShouldPreCull

Overload list

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Name Description

Public function

bool

 

ShouldPreCull

(
    UNiagaraSystem* System,
    UNiagaraComponent* Component
)

Should we cull an instance of this system at the passed location before it's even been spawned?

Public function

bool

 

ShouldPreCull

(
    UNiagaraSystem* System,
    FVector Location
)

Should we cull an instance of this system at the passed location before it's even been spawned?

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