FramesPerSecond

The frame rate to run the simulation at during capturing.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Timeline", Meta=(ClampMin=1, ClampMax=480))
int FramesPerSecond

Remarks

The frame rate to run the simulation at during capturing. This is only used for the preview view and calculating the number of ticks to execute as we capture the generated texture.

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