StartSeconds

This is the start time of the simultion where we being the capture.

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MacOS
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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Timeline")
float StartSeconds

Remarks

This is the start time of the simultion where we being the capture. I.e. 2.0 would mean the simulation warms up by 2 seconds before we begin capturing.

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