| UNiagaraRendererProperties::NeedsSystemCompletion()
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponentRendererProperties.h |
Include |
#include "NiagaraComponentRendererProperties.h" |
virtual bool NeedsSystemCompletion() const
When true, the renderer will be opted in to get its OnSystemComplete_GameThread overload called