UNiagaraRendererProperties::NeedsSystemCompletion

When true, the renderer will be opted in to get its OnSystemComplete_GameThread overload called

Windows
MacOS
Linux

Override Hierarchy

UNiagaraRendererProperties::NeedsSystemCompletion()

UNiagaraComponentRendererProperties::NeedsSystemCompletion()

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h

Include

#include "NiagaraRendererProperties.h"

Syntax

virtual bool NeedsSystemCompletion() const

Remarks

When true, the renderer will be opted in to get its OnSystemComplete_GameThread overload called

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss