bStopWhenComponentIsDestroyed

If false then it the audio component keeps playing after the niagara component was destroyed.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category="Audio")
bool bStopWhenComponentIsDestroyed

Remarks

If false then it the audio component keeps playing after the niagara component was destroyed. Looping sounds are always stopped when the component is destroyed.

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