| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioPlayer.h |
Include |
#include "NiagaraDataInterfaceAudioPlayer.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Category="Audio", Meta=(DisplayName="Audio Player"))
class UNiagaraDataInterfaceAudioPlayer : public UNiagaraDataInterface
This Data Interface can be used to play one-shot audio effects driven by particle data.
Name | Description | ||
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Attenuation |
Optional sound attenuation setting to use |
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bLimitPlaysPerTick |
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bStopWhenComponentIsDestroyed |
If false then it the audio component keeps playing after the niagara component was destroyed. |
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Concurrency |
Optional sound concurrency setting to use |
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MaxPlaysPerTick |
This sets the max number of sounds played each tick. |
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ParameterNames |
A set of parameter names that can be referenced via index when setting sound cue parameters on persistent audio |
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USoundBase *... |
SoundToPlay |
Reference to the audio asset to play |
Name | Description | |
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UNiagaraDataInterfaceAudioPlayer ( |
Name | Description | ||
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PlayOneShotAudio ( |
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PlayPersistentAudio ( |
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SetParameterBool ( |
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SetParameterFloat ( |
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SetParameterInteger ( |
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SetPausedState ( |
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UpdateLocation ( |
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UpdatePitch ( |
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UpdateRotation ( |
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UpdateVolume ( |
Name | Description | ||
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CanExecuteOnTarget ( |
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CopyToInternal ( |
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DestroyPerInstanceData ( |
Destroys the per instance data for this interface. |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetFunctions ( |
Gets all the available functions for this data interface. |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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HasPostSimulateTick() |
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HasPreSimulateTick() |
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InitPerInstanceData ( |
Initializes the per instance data for this interface. |
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PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
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PerInstanceTick ( |
Ticks the per instance data for this interface, if it has any. |
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PerInstanceTickPostSimulate ( |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |