RenderTargetUserParameter

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MacOS
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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Render Target",
          Meta=(ToolTip="When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulation"))
FNiagaraUserParameterBinding RenderTargetUserParameter

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