ExcludeBoneName

Optionally remove a single bone from Random / Random Unfiltered access.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Skeleton", Meta=(EditCondition="bExcludeBone"))
FName ExcludeBoneName

Remarks

Optionally remove a single bone from Random / Random Unfiltered access. You can still include this bone in filtered list and access using the direct index functionality.

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