[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh")
ENDISkeletalMesh_SourceMode SourceMode
Controls how to retrieve the Skeletal Mesh Component to attach to.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh")
ENDISkeletalMesh_SourceMode SourceMode
Controls how to retrieve the Skeletal Mesh Component to attach to.