WholeMeshLOD

If no regions are specified, we'll sample the whole mesh at this LODIndex.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh")
int32 WholeMeshLOD

Remarks

If no regions are specified, we'll sample the whole mesh at this LODIndex. -1 indicates to use the last LOD.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss