[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh")
int32 WholeMeshLOD
If no regions are specified, we'll sample the whole mesh at this LODIndex. -1 indicates to use the last LOD.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh")
int32 WholeMeshLOD
If no regions are specified, we'll sample the whole mesh at this LODIndex. -1 indicates to use the last LOD.