[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Mesh Rendering", Meta=(EditCondition="bOverrideMaterials"))
TArray< FNiagaraMeshMaterialOverride > OverrideMaterials
The materials to be used instead of the StaticMesh's materials.
that each material must have the Niagara Mesh Particles flag checked. If the ParticleMesh requires more materials than exist in this array or any entry in this array is set to None, we will use the ParticleMesh's existing Material instead.