| UNiagaraRendererProperties::PopulateRequiredBindings()
|
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraMeshRendererProperties.h |
Include |
#include "NiagaraMeshRendererProperties.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraMeshRendererProperties.cpp |
virtual bool PopulateRequiredBindings
(
FNiagaraParameterStore & InParameterStore
)
In the case that we need parameters bound in that aren't Particle variables, these should be set up here so that the data is appropriately populated after the simulation.