UNiagaraRendererProperties::PopulateRequiredBindings

In the case that we need parameters bound in that aren't Particle variables, these should be set up here so that the data is appropriately populated after the simulation.

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Override Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h

Include

#include "NiagaraRendererProperties.h"

Syntax

virtual bool PopulateRequiredBindings
(
    FNiagaraParameterStore & InParameterStore
)

Remarks

In the case that we need parameters bound in that aren't Particle variables, these should be set up here so that the data is appropriately populated after the simulation.

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