FOculusAudioSoundfieldSettingsProxy::GetUniqueId

This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.

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MacOS
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Override Hierarchy

ISoundfieldEncodingSettingsProxy::GetUniqueId()

FOculusAudioSoundfieldSettingsProxy::GetUniqueId()

References

Module

OculusAudio

Header

/Engine/Plugins/Runtime/Oculus/OculusAudio/Source/OculusAudio/Public/OculusAmbisonicsSettings.h

Include

#include "OculusAmbisonicsSettings.h"

Syntax

virtual uint32 GetUniqueId() const

Remarks

This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.

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