UOculusFunctionLibrary::SetFixedFoveatedRenderingLevel

Set the requested multiresolution level for the next frame, and whether FFR's level is now dynamic or not.

Windows
MacOS
Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary")
static void SetFixedFoveatedRenderingLevel
(
    EFixedFoveatedRenderingLevel level,
    bool isDynamic
)

Remarks

Set the requested multiresolution level for the next frame, and whether FFR's level is now dynamic or not.

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