[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadWrite, Category="HandProperties")
UMaterialInterface * MaterialOverride
Material override for the runtime skeletal mesh
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadWrite, Category="HandProperties")
UMaterialInterface * MaterialOverride
Material override for the runtime skeletal mesh