UOculusInputFunctionLibrary::IsPointerPoseValid

Check if the pointer pose is a valid pose

Windows
MacOS
Linux

References

Module

OculusInput

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h

Include

#include "OculusInputFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Private/OculusInputFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary|HandTracking")
static bool IsPointerPoseValid
(
    const EOculusHandType DeviceHand,
    const int32 ControllerIndex
)

Remarks

Check if the pointer pose is a valid pose

Parameters

Parameter

Description

DeviceHand

(in) The hand to get the pointer status from

ControllerIndex

(in) Optional different controller index

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