UDestroySessionCallbackProxy::DestroySession

Destroys a session previously created by the default online subsystem.

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/DestroySessionCallbackProxy.h

Include

#include "DestroySessionCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/DestroySessionCallbackProxy.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
          Category="Online|Session")
static UDestroySessionCallbackProxy * DestroySession
(
    UObject * WorldContextObject,
    class APlayerController * PlayerController
)

Remarks

Destroys a session previously created by the default online subsystem.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss