Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/DestroySessionCallbackProxy.h |
Include |
#include "DestroySessionCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/DestroySessionCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|Session")
static UDestroySessionCallbackProxy * DestroySession
(
UObject * WorldContextObject,
class APlayerController * PlayerController
)
Destroys a session previously created by the default online subsystem.