FPacketCaptureArchive::FCaptureHeader::SerializeHeader

Serialize the capture file header

Windows
MacOS
Linux

References

Module

OodleNetworkHandlerComponent

Header

/Engine/Plugins/Compression/OodleNetwork/Source/Public/OodleNetworkArchives.h

Include

#include "OodleNetworkArchives.h"

Source

/Engine/Plugins/Compression/OodleNetwork/Source/Private/OodleNetworkArchives.cpp

Syntax

void SerializeHeader
(
    FPacketCaptureArchive & Ar
)

Remarks

Serialize the capture file header

FCaptureHeader

Parameters

Parameter

Description

Ar

The capture archive being serialized to/from

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss