Module |
|
Header |
/Engine/Plugins/Compression/OodleNetwork/Source/Public/OodleNetworkHandlerComponent.h |
Include |
#include "OodleNetworkHandlerComponent.h" |
Source |
/Engine/Plugins/Compression/OodleNetwork/Source/Private/OodleNetworkHandlerComponent.cpp |
Searches the game directory for alternate/fallback dictionary files, using the *.udic file extension.
This is non-shipping-only, as release games MUST have well-determined dictionary files (for net-binary-compatibility)
Whether or not alternate dictionaries were found
Parameter |
Description |
---|---|
OutServerDictionary |
The server dictionary path |
OutClientDictionary |
The client dictionary path |
bTestOnly |
Whether this is being used to test for presence of alternate dictionaries (disables some logging) |