OodleNetworkHandlerComponent::FindFallbackDictionaries

Searches the game directory for alternate/fallback dictionary files, using the *.udic file extension.

Windows
MacOS
Linux

References

Module

OodleNetworkHandlerComponent

Header

/Engine/Plugins/Compression/OodleNetwork/Source/Public/OodleNetworkHandlerComponent.h

Include

#include "OodleNetworkHandlerComponent.h"

Source

/Engine/Plugins/Compression/OodleNetwork/Source/Private/OodleNetworkHandlerComponent.cpp

Syntax

bool FindFallbackDictionaries
(
    FString & OutServerDictionary,
    FString & OutClientDictionary,
    bool bTestOnly
)

Remarks

Searches the game directory for alternate/fallback dictionary files, using the *.udic file extension.

This is non-shipping-only, as release games MUST have well-determined dictionary files (for net-binary-compatibility)

Returns

Whether or not alternate dictionaries were found

Parameters

Parameter

Description

OutServerDictionary

The server dictionary path

OutClientDictionary

The client dictionary path

bTestOnly

Whether this is being used to test for presence of alternate dictionaries (disables some logging)

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