UOodleNetworkTrainerCommandlet::HandleAutoGenerateDictionaries

Handles the 'AutoGenerateDictionaries' command, which is used to automatically detect packet captures and produce dictionaries

Windows
MacOS
Linux

References

Module

OodleNetworkHandlerComponent

Header

/Engine/Plugins/Compression/OodleNetwork/Source/Classes/OodleNetworkTrainerCommandlet.h

Include

#include "OodleNetworkTrainerCommandlet.h"

Source

/Engine/Plugins/Compression/OodleNetwork/Source/Private/OodleNetworkTrainerCommandlet.cpp

Syntax

bool HandleAutoGenerateDictionaries
(
    int32 ChangelistNumber
)

Remarks

Handles the 'AutoGenerateDictionaries' command, which is used to automatically detect packet captures and produce dictionaries

This is done, by iterating every directory within "*Game*\Saved\Oodle\Server", and using all capture files within each directory, to generate a dictionary name "*Game**DirectoryName*.udic", stored in "*Game*\Content\Oodle".

For example, captures in "OrionGame\Saved\Oodle\Server\Input", generate "OrionGame\Content\Oodle\OrionGameInput.udic".

Returns

Whether or not the command executed successfully

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