Module |
|
Header |
/Engine/Plugins/Compression/OodleNetwork/Source/Classes/OodleNetworkTrainerCommandlet.h |
Include |
#include "OodleNetworkTrainerCommandlet.h" |
Source |
/Engine/Plugins/Compression/OodleNetwork/Source/Private/OodleNetworkTrainerCommandlet.cpp |
Handles the 'AutoGenerateDictionaries' command, which is used to automatically detect packet captures and produce dictionaries
This is done, by iterating every directory within "*Game*\Saved\Oodle\Server", and using all capture files within each directory, to generate a dictionary name "*Game**DirectoryName*.udic", stored in "*Game*\Content\Oodle".
For example, captures in "OrionGame\Saved\Oodle\Server\Input", generate "OrionGame\Content\Oodle\OrionGameInput.udic".
Whether or not the command executed successfully