| FSceneViewExtensionBase | ||
| FGCObject
|
Module |
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Header |
/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIODisplayExtension.h |
Include |
#include "OpenColorIODisplayExtension.h" |
class FOpenColorIODisplayExtension :
public FSceneViewExtensionBase,
public FGCObject
View extension applying an OCIO Display Look to the viewport we're attached to
Name | Description | |
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FOpenColorIODisplayExtension ( |
Name | Description | ||
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FViewportCli... |
GetAssociatedViewportClient() |
Returns the ViewportClient this extension is currently attached to |
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const FOpenC... |
GetDisplayConfiguration() |
Returns the current display configuration in a const manner |
|
FOpenColorIO... |
GetDisplayConfiguration() |
Returns the current display configuration to be updated |
|
FScreenPassT... |
PostProcessPassAfterTonemap_RenderThread ( |
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SetDisplayConfiguration ( |
Name | Description | ||
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BeginRenderViewFamily ( |
Called on game thread when view family is about to be rendered. |
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GetPriority() |
Called to determine view extensions priority in relation to other view extensions, higher comes first |
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IsActiveThisFrame_Internal ( |
Temporary override so that old behaviour still functions. Will be removed along with IsActiveThisFrame(FViewport*). |
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PreRenderView_RenderThread ( |
Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call. |
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PreRenderViewFamily_RenderThread ( |
Called on render thread at the start of rendering. |
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SetupView ( |
Called on game thread when creating the view. |
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SetupViewFamily ( |
Called on game thread when creating the view family. |
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SubscribeToPostProcessingPass ( |
This will be called at the beginning of post processing to make sure that each view extension gets a chance to subscribe to an after pass event. |
Name | Description | ||
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AddReferencedObjects ( |
Pure virtual that must be overloaded by the inheriting class. |
Name |
Description |
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DefaultDisplayGamma |